// This file is part of the Godot Orchestrator project.
//
// Copyright (c) 2023-present Crater Crash Studios LLC and its contributors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//		http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "script/target_object.h"

OScriptTargetObject::OScriptTargetObject(Object* p_object, bool p_owned)
    : _wrapped(p_object)
    , _owned(p_owned)
{
}

OScriptTargetObject::~OScriptTargetObject()
{
    if (_owned)
    {
        const RefCounted* referenced = Object::cast_to<RefCounted>(_wrapped);
        if (!referenced)
        {
            memdelete(_wrapped);
            _wrapped = nullptr;
        }
    }
}